Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.11851/7041
Title: | Methods for Assessing 3D Virtual Worlds in Design Education [pp. 152-169] | Authors: | Gül, Leman Figen Gu, Ning Kim, Mi Jeong Wang, Xiangyu |
Keywords: | [No Keywords] | Publisher: | Igi Global | Series/Report no.: | Advances in Game-Based Learning | Abstract: | With the advancement and increasing adoption of information and communication virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching. | URI: | https://doi.org/10.4018/978-1-4666-4470-0.ch005 https://hdl.handle.net/20.500.11851/7041 |
ISBN: | 978-1-4666-4471-7; 978-1-4666-4470-0 |
Appears in Collections: | Mimarlık Bölümü / Department of Architecture Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection |
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