Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.11851/7041
Title: Methods for Assessing 3D Virtual Worlds in Design Education [pp. 152-169]
Authors: Gül, Leman Figen
Gu, Ning
Kim, Mi Jeong
Wang, Xiangyu
Keywords: [No Keywords]
Publisher: Igi Global
Series/Report no.: Advances in Game-Based Learning
Abstract: With the advancement and increasing adoption of information and communication virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching.
URI: https://doi.org/10.4018/978-1-4666-4470-0.ch005
https://hdl.handle.net/20.500.11851/7041
ISBN: 978-1-4666-4471-7; 978-1-4666-4470-0
Appears in Collections:Mimarlık Bölümü / Department of Architecture
Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection

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