Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.11851/8201
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Çaşkurlu, B. | - |
dc.contributor.author | Kızılkaya, F.E. | - |
dc.contributor.author | Özen, B. | - |
dc.date.accessioned | 2022-01-15T13:00:36Z | - |
dc.date.available | 2022-01-15T13:00:36Z | - |
dc.date.issued | 2021 | - |
dc.identifier.isbn | 9783030859466 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | https://doi.org/10.1007/978-3-030-85947-3_21 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.11851/8201 | - |
dc.description | 14th International Symposium on Algorithmic Game Theory, SAGT 2021 -- 21 September 2021 through 24 September 2021 -- 265329 | en_US |
dc.description.abstract | We consider a team formation setting where agents have varying levels of expertise in a global set of required skills, and teams are ranked with respect to how well the expertise of teammates complement each other. We model this setting as a hedonic game, and we show that this class of games possesses many desirable properties, some of which are as follows: A partition that is Nash stable, core stable and Pareto optimal is always guaranteed to exist. A contractually individually stable partition (and a Nash stable partition in a restricted setting) can be found in polynomial-time. A core stable partition can be approximated within a factor of 1-1e and this bound is tight. We discover a larger and relatively general class of hedonic games, where the above existence guarantee holds. For this larger class, we present simple dynamics that converge to a Nash stable partition in a relatively low number of moves. © 2021, Springer Nature Switzerland AG. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Springer Science and Business Media Deutschland GmbH | en_US |
dc.relation.ispartof | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Common ranking property | en_US |
dc.subject | Hedonic games | en_US |
dc.subject | Team formation | en_US |
dc.subject | Pareto principle | en_US |
dc.subject | Common ranking property | en_US |
dc.subject | General class | en_US |
dc.subject | Global set | en_US |
dc.subject | Hedonic games | en_US |
dc.subject | Nash stable partitions | en_US |
dc.subject | Pareto-optimal | en_US |
dc.subject | Polynomial-time | en_US |
dc.subject | Property | en_US |
dc.subject | Simple++ | en_US |
dc.subject | Team formation | en_US |
dc.subject | Polynomial approximation | en_US |
dc.title | Hedonic Expertise Games | en_US |
dc.type | Conference Object | en_US |
dc.department | Faculties, Faculty of Engineering, Department of Computer Engineering | en_US |
dc.department | Fakülteler, Mühendislik Fakültesi, Bilgisayar Mühendisliği Bölümü | en_US |
dc.identifier.volume | 12885 LNCS | en_US |
dc.identifier.startpage | 314 | en_US |
dc.identifier.endpage | 328 | en_US |
dc.identifier.scopus | 2-s2.0-85115842410 | - |
dc.institutionauthor | Çaşkurlu, Buğra | - |
dc.identifier.doi | 10.1007/978-3-030-85947-3_21 | - |
dc.authorscopusid | 35104543000 | - |
dc.authorscopusid | 55908061300 | - |
dc.authorscopusid | 57275075200 | - |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
dc.identifier.scopusquality | Q3 | - |
dc.identifier.wosquality | N/A | - |
item.fulltext | No Fulltext | - |
item.languageiso639-1 | en | - |
item.grantfulltext | none | - |
item.openairetype | Conference Object | - |
item.openairecristype | http://purl.org/coar/resource_type/c_18cf | - |
item.cerifentitytype | Publications | - |
Appears in Collections: | Bilgisayar Mühendisliği Bölümü / Department of Computer Engineering Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection |
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