Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.11851/9796
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dc.contributor.authorBanker, Bryan-
dc.date.accessioned2022-12-25T20:47:24Z-
dc.date.available2022-12-25T20:47:24Z-
dc.date.issued2020-
dc.identifier.issn2076-0787-
dc.identifier.urihttps://doi.org/10.3390/h9040145-
dc.identifier.urihttps://hdl.handle.net/20.500.11851/9796-
dc.description.abstractRecent portrayals of ancient Egypt in popular culture have renewed attention concerning the historical accuracy of how race and racism appear in representations of antiquity. Historians of the antiquity have robustly dismissed racist claims of whitewashing or blackwashing historical and cultural material in both scholarship and in popular culture. The 2017 video game Assassin's Creed: Origins is a noteworthy site to examine this debate, as the game was designed with the assistance of historians and cultural experts, presenting players with an historically accurate ancient Egypt. Yet, if race is a fantasy, as Karen Fields and Barbara Fields' racecraft articulates, then what historians have speculated in their study of race and racism are presentations of a proto-racecraft, borrowing from historian Benjamin Isaac. This essay argues that Assassin's Creed: Origins racecrafts through the paradigm of historical speculation. As historians have speculated on meanings and operations of race and racism in ancient Egypt, Origins has made those speculations visible through its depiction of a racially diverse Ptolemaic Egypt. Yet, this racecraft is paradoxically good, as the game does so to push back against the hegemony of whiteness and whitewashing in contemporary popular culture.en_US
dc.language.isoenen_US
dc.publisherMDPIen_US
dc.relation.ispartofHumanities-Baselen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectraceen_US
dc.subjectracismen_US
dc.subjectracecraften_US
dc.subjectscience fictionen_US
dc.subjectvideo gamesen_US
dc.subjectantiquityen_US
dc.subjectAssassin's Creeden_US
dc.titleBlack Egyptians and White Greeks?: Historical Speculation and Racecraft in the Video Game Assassin's Creed: Originsen_US
dc.typeArticleen_US
dc.departmentESTÜen_US
dc.identifier.volume9en_US
dc.identifier.issue4en_US
dc.authoridBANKER, BRYAN HOWARD/0000-0001-7112-608X-
dc.identifier.wosWOS:000683353100031en_US
dc.institutionauthor[Belirlenecek]-
dc.identifier.doi10.3390/h9040145-
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanen_US
dc.identifier.trdiziniden_US]
item.openairetypeArticle-
item.languageiso639-1en-
item.grantfulltextnone-
item.fulltextNo Fulltext-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
crisitem.author.dept07.01. Department of English Language and Literature-
Appears in Collections:WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
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