Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.11851/9253
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dc.contributor.authorGulcu, A.E.-
dc.contributor.authorAtalay, F.B.-
dc.date.accessioned2022-11-30T19:37:39Z-
dc.date.available2022-11-30T19:37:39Z-
dc.date.issued2022-
dc.identifier.isbn9781665470100-
dc.identifier.urihttps://doi.org/10.1109/UBMK55850.2022.9919479-
dc.identifier.urihttps://hdl.handle.net/20.500.11851/9253-
dc.description7th International Conference on Computer Science and Engineering, UBMK 2022 -- 14 September 2022 through 16 September 2022 -- 183844en_US
dc.description.abstractOne of the strongest aspects of virtual reality (VR) hardware and applications is the immersion it provides to the user. While combination of techniques such as real-walking for locomotion, head movement for gaze direction and hand detection for controls are great for immersive experience; when the real space and the virtual environment does not match, developers must resort to alternative locomotion techniques such as teleportation, controller-assisted movement or in-place walking via external devices. Despite lifting the restrictions on physical spaces, these techniques may need expensive or cumbersome hardware, cause nausea and dizziness on the user or simply diminish the immersion. We propose a portal based environment design method and a modern rendering engine to visualize the created scenes. Our method uses the same physical space by overlapping multiple regions of the virtual environment on top of each other while keeping the affine properties of the scene. The user can walk between different virtual rooms while staying in a limited physical space. We also conduct a user study to compare user experience to state-of-the-art physical-virtual environment mapping method; in which, the users strongly favored our method. © 2022 IEEE.en_US
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.relation.ispartofProceedings - 7th International Conference on Computer Science and Engineering, UBMK 2022en_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectcell-portal graphsen_US
dc.subjectenvironment mappingen_US
dc.subjectinfinite spacesen_US
dc.subjectmulti-threaden_US
dc.subjectOpenGLen_US
dc.subjectportalsen_US
dc.subjectvirtual realityen_US
dc.subjectVulkanen_US
dc.subjectApplication programming interfaces (API)en_US
dc.subjectMappingen_US
dc.subjectUser interfacesen_US
dc.subjectCell-portal graphen_US
dc.subjectEnvironment mappingen_US
dc.subjectGaze direction detectionen_US
dc.subjectHands detectionsen_US
dc.subjectHead movementsen_US
dc.subjectImmersiveen_US
dc.subjectInfinite spaceen_US
dc.subjectMulti-threaden_US
dc.subjectOpenglen_US
dc.subjectVulkanen_US
dc.subjectVirtual realityen_US
dc.titleInfinite Spaces Using Recursive Portalsen_US
dc.typeConference Objecten_US
dc.identifier.startpage332en_US
dc.identifier.endpage337en_US
dc.identifier.scopus2-s2.0-85141868335en_US
dc.identifier.doi10.1109/UBMK55850.2022.9919479-
dc.authorscopusid57964277400-
dc.authorscopusid23110410300-
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.ozel2022v3_Editen_US
item.cerifentitytypePublications-
item.languageiso639-1en-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.openairetypeConference Object-
item.fulltextNo Fulltext-
item.grantfulltextnone-
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
Öğrenci Yayınları / Students' Publications
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