Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.11851/8838
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dc.contributor.authorAydin, Seda Musaoglu-
dc.contributor.authorCakir, Nur Akkus-
dc.date.accessioned2022-11-30T19:20:56Z-
dc.date.available2022-11-30T19:20:56Z-
dc.date.issued2022-
dc.identifier.issn1042-1629-
dc.identifier.issn1556-6501-
dc.identifier.urihttps://doi.org/10.1007/s11423-022-10141-9-
dc.identifier.urihttps://hdl.handle.net/20.500.11851/8838-
dc.description.abstractThe rich multimedia-enhanced language content offered by modern commercial off-the-shelf games and students' interest in playing such games has motivated efforts for seeking effective means to integrate them into the curriculum to enrich and enhance foreign language learning. Despite the general interest and appeal of game-enhanced learning in foreign language learning, there is a need for strategies for effective curriculum integration and empirical studies to test the effects of such interventions systematically. This study aims to contribute to this need by investigating the effectiveness of a ten-week-long game-enhanced language learning intervention on English foreign language learning. The study employed an embedded mixed methods design, including a controlled experiment and semi-structured interviews. The experiment group (n = 38) participated in a game-enhanced language learning program that was designed based on the Play Curricular activity Reflection Discussion (PCaRD) framework, whereas the control group (n = 38) received conventional instruction. Students took the TOEFL-ITP and L2 motivational self-system questionnaire before and after the intervention, whereas qualitative data were gathered via semi-structured interviews. The results indicated that both groups had significantly improved their scores, yet no significant differences were found in their post-test scores. The motivation questionnaire revealed a significant difference in cultural interest and attitudes to target community dimensions in favor of the game-enhanced condition. Moreover, the interview results indicated that participants had positive attitudes towards integrating commercial games into their language classrooms. Although the experimental group did not significantly outperform the control group, the game-enhanced intervention provided an equally effective learning experience with improved motivational attributes.en_US
dc.description.sponsorshipSchool of Foreign Languages at TOBB University of Economy Technologyen_US
dc.description.sponsorshipThe authors would like to thank to School of Foreign Languages at TOBB University of Economy & Technology for their support and approval to conduct this study with their students.en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.relation.ispartofEtr&D-Educational Technology Research and Developmenten_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectGame-enhanced language learningen_US
dc.subjectForeign language learningen_US
dc.subjectL2 motivational self-systemen_US
dc.subjectPCaRDen_US
dc.subjectMotivational Self Systemen_US
dc.subjectDigital Gamesen_US
dc.subjectVideo Gamesen_US
dc.subjectEnglishen_US
dc.subjectLearnersen_US
dc.subjectPlayen_US
dc.subjectPerceptionsen_US
dc.subjectJapaneseen_US
dc.subjectImpacten_US
dc.subjectWorlden_US
dc.titleThe effects of a game-enhanced learning intervention on foreign language learningen_US
dc.typeArticleen_US
dc.authoridAKKUS CAKIR, NUR/0000-0003-3651-6183-
dc.identifier.wosWOS:000827384100001en_US
dc.identifier.scopus2-s2.0-85134499344en_US
dc.institutionauthorMusaoglu Aydin, Seda-
dc.identifier.doi10.1007/s11423-022-10141-9-
dc.authorscopusid57810880000-
dc.authorscopusid57193330778-
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.scopusqualityQ1-
dc.ozel2022v3_Editen_US
item.cerifentitytypePublications-
item.languageiso639-1en-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.openairetypeArticle-
item.fulltextNo Fulltext-
item.grantfulltextnone-
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
Yabancı Diller Bölümü / Department of Foreign Languages
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