Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.11851/9902
Title: Methods for assessing 3D virtual worlds in design education [pp. 355-368]
Authors: Gül, L.F.
Gu, N.
Kim, M.J.
Wang, X.
Keywords: Computer aided instruction
E-learning
Virtual reality
3d virtual worlds
Case-studies
Changing trends
Collaborative design
Design curricula
Design Education
Information and Communication Technologies
New teaching
Education
Issue Date: 2015
Publisher: IGI Global
Abstract: With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching. © 2016, IGI Global. All rights reserved.
URI: https://doi.org/10.4018/978-1-4666-8614-4.ch018
https://hdl.handle.net/20.500.11851/9902
ISBN: 9781466686151
1466686146
9781466686144
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection

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