Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.11851/8572
Title: Kültürel mirasa yönelik mobil artırılmış gerçeklik uygulaması geliştirilmesi
Other Titles: Developing a mobile augmented reality application for cultural heritage
Authors: Acar, Aktan
Atalay, Fatma Betül
Say, Soner
Tunca, E. Melisa
Cetin, Murat Can
Aydın Altay, Suna
Gürol Öngören, Pelin
Keywords: Augmented Reality
Cultural Heritage
Augustus Temple
In-situ Learning
Mobile Application
Architectural Heritage
Informative Models
Issue Date: 2022
Publisher: Gazi Univ, Fac Engineering Architecture
Source: Acar, A., Atalay, F. B., Say, S., Tunca, E. M., Çetin, M. C., Çalışkan, Ş. N., ... & Karakaya, A. F. (2022). Kültürel mirasa yönelik mobil artırılmış gerçeklik uygulaması geliştirilmesi. Journal of the Faculty of Engineering & Architecture of Gazi University, 37(4).
Abstract: Purpose: The aim of project was to develop an augmented reality-based environment and non-formal, free, individualized learning content appropriated for cultural and archaeological heritage which had lost its physical structural integrity. In this respect a web-based augmented reality mobile application was developed that lets the users to inspect and explore the existing cultural heritage and related information in-situ with its various historical conditions modelled in 3D. Methods: Vuforia and Wikitude augmented reality platforms were examined in the project. The created point cloud of the Temple of Augustus by Wikitude Studio web interface is used as a 3-dimensional marker to recognize the structure. Wikitude matches the image of the real world with the created point cloud and the camera exposure at the time of recognition allows us to place the desired virtual object using the correct transforms. When a match is found, Wikitude initiates localization and generates a virtual map of the real world. In this way, even if the camera moves, it continues to partially recognize the object. Using many functions, the virtual restitution model of the temple can be placed correctly aligned on the real world and displayed. Results: Unity as game engine and Wikitude platform as Augmented Reality technology were used for mobile application. A virtual model was placed on the Temple of Augustus with SLAM technology. In the application, 3-dimensional temple models belonging to three different restitution periods can be examined. When a question mark is clicked, information about that part of the building can be accessed. Conclusion: The results of this research can be applied and extended to structures that have lost their structural integrity. The widespread impact of this research can be summarized under three main headings: technology use, interaction with structure and environment, and interoperability. Historical structures can be exhibited in their original state, together with the developing and easier to access technologies. This will have an important impact on the transmission and protection of cultural heritage. Secondly, it can be observed how the building interacts and changes with its environment over time with animations to be enriched with motion graphics. Last impact would be on the interoperability of building information models with mobile devices and applications. It is beneficial to conduct research to make the building information model compatible with mobile devices and applications.
URI: https://doi.org/10.17341/gazimmfd.932478
https://app.trdizin.gov.tr/makale/TlRBNE56WTVPUT09/developing-a-mobile-augmented-reality-application-for-cultural-heritage-
https://hdl.handle.net/20.500.11851/8572
ISSN: 1300-1884
1304-4915
Appears in Collections:Bilgisayar Mühendisliği Bölümü / Department of Computer Engineering
Mimarlık Bölümü / Department of Architecture
Sanat ve Tasarım Bölümü / Department of Art & Design
Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
TR Dizin İndeksli Yayınlar / TR Dizin Indexed Publications Collection
WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection

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